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1055c730c7098c04579beb526c8cd4ba-Paper-Conference.pdf

Neural Information Processing Systems

'Sensitivity' indicates the distance metric imposed onD(θ) when the latter is subject to perturbation, given in the formd(D(θ),D(θ)) ϵ θ θ such that d(,) is a distance metric between distributions.





38 Best Early Amazon Prime Day Deals On Products We've Tested (2025)

WIRED

Amazon Prime Day 2025 is fast approaching, and the sale is already underway on some items. To help you find the best early Prime Day deals, we've scoured Amazon for deals on the tech we love. As always, every deal we recommend here is on a product our reviewers have personally tested and approved--you won't find any shoddy dupes or mystery brands here. This year Prime Day runs for four days, July 8-11, rather than the usual two. That means there's twice as long to suffer save. Be sure to read our explainer on all the Amazon Prime perks you should be taking advantage of.


Rare Event Detection in Imbalanced Multi-Class Datasets Using an Optimal MIP-Based Ensemble Weighting Approach

Tertytchny, Georgios, Stavrinides, Georgios L., Michael, Maria K.

arXiv.org Artificial Intelligence

To address the challenges of imbalanced multi-class datasets typically used for rare event detection in critical cyber-physical systems, we propose an optimal, efficient, and adaptable mixed integer programming (MIP) ensemble weighting scheme. Our approach leverages the diverse capabilities of the classifier ensemble on a granular per class basis, while optimizing the weights of classifier-class pairs using elastic net regularization for improved robustness and generalization. Additionally, it seamlessly and optimally selects a predefined number of classifiers from a given set. We evaluate and compare our MIP-based method against six well-established weighting schemes, using representative datasets and suitable metrics, under various ensemble sizes. The experimental results reveal that MIP outperforms all existing approaches, achieving an improvement in balanced accuracy ranging from 0.99% to 7.31%, with an overall average of 4.53% across all datasets and ensemble sizes. Furthermore, it attains an overall average increase of 4.63%, 4.60%, and 4.61% in macro-averaged precision, recall, and F1-score, respectively, while maintaining computational efficiency.


Practical Performative Policy Learning with Strategic Agents

Chen, Qianyi, Chen, Ying, Li, Bo

arXiv.org Machine Learning

This paper studies the performative policy learning problem, where agents adjust their features in response to a released policy to improve their potential outcomes, inducing an endogenous distribution shift. There has been growing interest in training machine learning models in strategic environments, including strategic classification and performative prediction. However, existing approaches often rely on restrictive parametric assumptions: micro-level utility models in strategic classification and macro-level data distribution maps in performative prediction, severely limiting scalability and generalizability. We approach this problem as a complex causal inference task, relaxing parametric assumptions on both micro-level agent behavior and macro-level data distribution. Leveraging bounded rationality, we uncover a practical low-dimensional structure in distribution shifts and construct an effective mediator in the causal path from the deployed model to the shifted data. We then propose a gradient-based policy optimization algorithm with a differentiable classifier as a substitute for the high-dimensional distribution map. Our algorithm efficiently utilizes batch feedback and limited manipulation patterns. Our approach achieves high sample efficiency compared to methods reliant on bandit feedback or zero-order optimization. We also provide theoretical guarantees for algorithmic convergence. Extensive and challenging experiments on high-dimensional settings demonstrate our method's practical efficacy.


Who's Gaming the System? A Causally-Motivated Approach for Detecting Strategic Adaptation

Chang, Trenton, Warrenburg, Lindsay, Park, Sae-Hwan, Parikh, Ravi B., Makar, Maggie, Wiens, Jenna

arXiv.org Artificial Intelligence

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to obtain better outcomes and maximize some utility. We consider a multi-agent setting where the goal is to identify the "worst offenders:" agents that are gaming most aggressively. However, identifying such agents is difficult without knowledge of their utility function. Thus, we introduce a framework in which each agent's tendency to game is parameterized via a scalar. We show that this gaming parameter is only partially identifiable. By recasting the problem as a causal effect estimation problem where different agents represent different "treatments," we prove that a ranking of all agents by their gaming parameters is identifiable. We present empirical results in a synthetic data study validating the usage of causal effect estimation for gaming detection and show in a case study of diagnosis coding behavior in the U.S. that our approach highlights features associated with gaming.